(Demo) v0.3.33 - Fixes, Improvements and Stability
Hours After Midnight » Devlog
Welcome to Hours After Midnight v0.3.31 patch.
List of changes:
- New player position interpolation.
- Various other bug fixes, QoL and stability improvements.
Position Interpolation Improvements
We made some improvements to the net code related to player position sync.
It now relies on remote server frames and should be much more stable and way less jittery.
Other Players Timeout
Players can now see how much time is left for other players.
Performance and Stability
The biggest thing this patch brings are the many small fixes related to issues we discovered after launching the demo.
Here's the list of what to expect.
- Improved navigation behavior when Reward UI (Chests or Abilities) pops up so that it will wait until player releases all keys. This is to prevent from instantly selecting the skip button the moment the UI appears.
- Buttons for Leaderboard, Achievements and Home Instance are no longer visible.
- Increased light radius by 15%.
- Players on steam can now host LINK-based games by default. Previously, steam players could only join LINK games.
- Player title font has been updated as well as its readability (it now generates soft shadows).
- Player title is no longer obscured by the environment.
- Improvements to synchronization across the network of hero statistics (in-game).
- Fixed an issue with lobby chat that would invoke Ready button the moment you hit enter while typing.
- Fixed an issue with world generation that would count disconnected or not fully initialized players, generating content that is not visible to any player.
- Fixed an issue with Damage Zone (Lighting Strikes or Armageddon Zones) where only host would receive damage.
- Armageddon now spawns and deals damage faster.
- Fixed various issues that would cause the game to throw many errors each frame, making the game unstable or run really slow.
- Fixed an issue with the Rewards Controller that would sometimes throw an error, making the game unstable.
- Fixed an issue where On-Screen Particles would throw errors, causing performance issues.
- Fixed an issue where some Chinese characters were missing.
Files
HoursAfterMidnight_Linux64_0.3.33b.zip 186 MB
Apr 29, 2024
HoursAfterMidnight_Win64_0.3.33b.zip 187 MB
Apr 29, 2024
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Hours After Midnight
Embark on a quest vs. Rettam'diov. Refine characters, face hordes solo, or team up in co-op mode.
Status | In development |
Author | Demon |
Genre | Action |
Tags | 2D, Bullet Hell, Co-op, Loot, Lovecraftian Horror, Multiplayer, Roguelike, Roguelite, Singleplayer, Top-Down |
Languages | English, Polish, Chinese (Simplified) |
More posts
- (Demo) v0.3.29a - Gameplay, UI/UX Improvements and MoreApr 18, 2024
- Hours After Midnight Demo Patch #2Apr 13, 2024
- Hours After Midnight Demo Patch #1Apr 13, 2024
- Hours After Midnight First Demo ReleaseApr 11, 2024
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